![]() Elsewhere, level of detail isn't on the same level as the original Dying Light and the placement of the Infected is somewhat reduced in number. Screen-space reflections are also removed - which isn't missed that much since the early implementation in the first Dying Light was somewhat weird. Post-processing is dialled back compared to the original release, most notably in motion blur. Based on the configuration we experienced, it looks as though Techland has made changes designed to streamline the game for smooth performance. We played the game at Techland's booth at Gamescom and while high-end hardware was in use, Bad Blood ran pretty much locked at 1080p resolution at 144 frames per second. Our first look at Dying Light: Bad Blood, with some new thoughts on the upcoming Dying Light 2 tossed in for good measure. Bad Blood is brighter and more vibrant than the yellow/beige aesthetic of the original game, which again, I suspect is all about ensuring that the scene is easier to read. Environments are less dense, traversal points are easier to identify, indirect lighting isn't quite so oppressive and the tone and colour scheme has been totally revamped. First of all, genuine thought has gone into adapting the existing game for the new concept - and it starts with the 'readability' of the terrain. It's a whole lot of fun and adds a new dimension to the PvP action.įrom a technical perspective, it's fascinating to see how Techland has adapted Dying Light and the fast performance we enjoyed in the game. ![]() And then there's the parkour system and the sheer verticality of the environments - opponents close to death can run off in an attempt to regroup, scaling buildings using the existing parkour mechanic. It starts with the bone-crunching melee combat, where getting a kill is a longer, more protracted, bloodier affair. Encounters in the likes of PUBG are often over in a flash, while Bad Blood revels in extended encounters. Looking closer at the core mechanics, it's fascinating to see how Dying Light transplants so many of its game systems so well into the battle royale concept. But the basic aim remains the same: to be the last (human) player standing, and the sole survivor that makes it out on the helicopter at the climax of each session. While the player count is limited, that's not to say that the world is lacking in occupants - the Infected are back from the main game, giving you more to worry about than your PvP opponents alone. While the sheer size and scope of the concept is miniaturised somewhat, the action is no less thrilling - in fact, the close-quarters intimacy of the encounters, paired with Dying Light's parkour traversal system makes for a unique take on the battle royale concept.Īs it's based on an existing game, a lot of Dying Light's fixtures and fittings are transplanted over into Bad Blood. There is also a private match, you can call a friend, you can finally play one, but what) In my opinion, the developers needed to make this miracle free, and there would have been no problems at all, since parkour is pleasant, well, like in Dile Light (one game), but for some reason they preferred to abandon it, well, their choice I'll add, it means about dismemberment, I'm thinking it was probably in the original, I just didn't notice it even for 70 hours or, I forgot, but right now even I noticed, you can write in the comments.A battle royale game with only 12 players? How is that going to work? We recently had the opportunity to go hands-on with Dying Light: Bad Blood - Techland's answer to that very question, and came away really impressed. That is, either play in one couple of rounds or fit in hand-to-hand combat in the arena with bullies. As a result, I start the session and I and 2 other dudes are recruited, well, I think that's okay, it's not bad, it's still found right now, it's been 10 minutes, we've been messing around in the arena, well, I think - well, maybe the match should probably start at 3, well, in 3 turns out, no, damn it, we fit another 20 minutes, and I got tired. ![]() ![]() What can I say, going into the game, I thought right now "I'll plunge", I plunged into the game where you need to become one of 12 players in zombie-infested lands and fight for your life or assemble a team and try to survive together.
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